![]() ![]() It's also nerve-racking moving to your next objective as fast as possible while being hunted down by the Adversary, and seeing that little miniature catch up to your ship, spelling doom for your campaign. I liked moving around building out this map, seeing all the little details on the tiles. In that part of the campaign it's quite easy to get confused because you'll be switching between phases quite a bit. However, I found that this phase flowed well when moving through the latter half of Cycle 1. Expeditions, Encounters, Story and Doom, will only resolve if you have anything to resolve. Most often your voyage will look like this: Movement, Timeline, Exploration, Advancement, End. The Voyage phase is tricky to get a hang of once you start out, but thankfully you aren't going to go through every step, every day. Then the campaign round ends, and you start again! There are other events like Dreams of Pharos and Inward Odyssey that you resolve in this step. In the Story step resolve any Mnemos breakthroughs for your Argonauts, and you can have a crack at decoding secret codes. During the Story/Doom step, you'll resolve your current Story/Doom card. This part of voyage phase is where you'll progress the main story. Some of your techs allow you to add events to the timeline, which will be resolved in this step. You can research new technologies in this step (structural or battle, as indicated on the timeline), as well as craft gear and breed new titans. There is actually a reason in game why you fight Primordials so regularly. This happens every 6 days on the timeline. ![]() ![]() Step 5, Encounter, only happens if there is a battle marked on the timeline. You transition from the Voyage phase to the Adventure phase. This is where you'll be referring to your Cycle book, rolling a D10 to choose which adventure you'll go on for the day. Step 4 sees you interact with adventure and R&R symbols. You'll also move the Adversary when indicated, in this step. Then you resolve an Exploration Draw - drawing cards from the exploration deck until you're indicated to stop (and then repeat the process again). In this step you resolve any Story, Doom, or Titan symbols. Three E's: Exploration, Expedition, and Encounter Steps 1 and 2 are simple: move your ship, the Argo, onto new tile and mark off the next empty box on the timeline. There are a total of 9 steps that form one campaign round. The Learn to Play takes you through 6 days of voyage prior to the start of Cycle 1, gradually adding new steps to the voyage phase each day. In this post I'm going to write about each step of the Voyage phase and my feelings about the phase overall. The game loop of AT:O is divided into 3 phases: the Voyage phase, the Adventure phase, and the Battle phase. ![]()
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